(ok, lame title, but i love that story.)
anyways, every once in a while some pops up the idea of bounties being a way to push forward open source development. i'm one of those who approach bounties with a dose of scepticism, and occasionally that scepticism is reinforced. i've always been wary of bounties because i don't believe they foster the sort of long term care or quality of work necessary for larger projects, and are hard to make large enough for simpler problems to justify them.
anyways, dave neary wrote up a really interesting article detailing a $30,000 bounty offered for work on the gimp that didn't work out. more importantly, he notes why it didn't in hopes that we can learn from the episode.
sometimes it is as important to document our misteps as it is to document our successes. something about history and not repeating it or something deep like that.